![]() If you feel like it was awful, What were it's core failings? How would you improve on them in your own projects?įor creative types, Like nearly everyone in this community, that thought process feels worth the price of admission to me. If you feel like it was good, Think about what made it stand out that way to you. You may or may not like it yourself, but form your own opinion based on what you experience. As previously stated in this thread, there really are some glaring missteps / shortcomings, But there are some good things too. It's true that the game really isn't for everyone. That said, To anyone else curious about the game, I'd say give it a shot. Chronocrash has a standard I respect, and I will not be engaging in that type of behavior any further than i have here. If you would personally rather derail the conversation by going into who is butthurt / offended / triggered about whatever, you can do so on literally any other forum on the internet. Especially if it leads to more games for the IP. Particularly if it includes the original creators. I'd like to see the developer make some money. Despite what we all knew were flaws to begin with. Long and short of it was simply that I myself had fun with it. If you want to add labels like white knighting and such, that's your own business. Secondly, I don't think I should really have to defend my previous statement. It's very fairly easy to do honestly, and they should be on spriter's resource soon enough. Hey, I mean if you guys don't want the rest of the sprites that's fine by me. As much crap as Double Dragon Neon got (myself included, still not fond of it's art direction) DDN is a much more complete package and it has online co-op to boot in comparison. Outside of that if you're looking for something revolutionary you're not going to find it here. Overall I'd say it's worth a go if you have a little pocket change and want to kill some time. As mentioned above I think it's very possible to recreate this game in OBoR with a little knowledge of the engine, by this I mean there isn't anything in the game that really makes it stand out from your average brawler, especially in comparison to some of the best OBoR Double Dragon mods out there. For one it's missing the mounting mechanic, something that was in DD1, if it's there I dunno how to do it yet. My complaints however is that it doesn't evolve the game play that much from what I played. the sprites are glitching on me :/ If you havent done anything other than plug your stick in, then yeah youre going to run into a problem where the TE and Windows wants to use the POV hat instead of the X/Y axes, which is not supported by most games. For 7 bucks however it does give a decent amount of replay value, The tower mode was a ton of fun with the few characters I jumped in with, Playing as Abobo in story mode is hilarious and the core gameplay is very good, it feels great to play. Honestly this game feels like it can easily be done in OBoR, which isn't a bad thing by any stretch however that also makes it not really that special. So I got some hands on time with the game last night. As for me.įor the price of one large cheeseburger, my friends and I:ġ - Had hours of fun kicking the crap out of everything that moves.Ģ - Unlocked a new game mode and more playable characters for each.ģ - Beat the snot out each other in VS mode and loved it.Ĥ - Took a shot of Jameson whiskey every time the Hyper Knee sound played, and woke up to everyone asleep on my living room floor.ĥ - + + + Drunkenly figured out I could easily rip every Sprite in the game, and share it here on Chronocrash for everyone else to play with. Double Dragon 4 is not perfect, but without support there'll be no reason for them to bother with new ones. They're successfully doing the same with the Kunio/River City games as well. They're trying to get a following on another classic (and much loved) IP. When this Aura is put into a graveyard, each opponent loses 1 life.That said, C'mon guys. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays one generic.)Įnchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1."Įnchanted creature gets +1/+1 for each enchantment you control.Įnchanted creature gets +1/+1. You gain 3 life.Įnchanted creature gets +1/+1 and has trample.Įnchanted creature gets +1/+1 and has ward: 1. Three Bowls of Porridge deals 2 damage to target creature.Two generic, tap: Choose one that hasn't been chosen.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |